And doing LBE based games was our attempt to ride through what a lot of people are calling the “VR winter”. “We did try to pivot into other unmentioned areas. But the production of this version had to halt due to the funding issue as mentioned earlier. But this one was never shown to the public. We did see healthy amount of downloads initially and internally, we have a version of the game that was improved from this test. So the beta test was limited on the North American region on PS4 alone. The main goal was to test gameplay and network issues. ” We had our game up on PSVR for about 8 months. “Long story short, it just comes down to slow adaptation of VR market’s growth and my failure to bring in enough funding to launch World War Toons properly and do live ops,” Chung wrote. Speaking to UploadVR over email, studio CEO James Chung spoke a little about Roqovan’s demise. The World Wars Toons IP will go to a new company.
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